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by Claire Rooney
Dawn Summers is the Key, an ancient entity given the form and memories of a
normal girl. She was entrusted to the slayer, Buffy, for safekeeping against
the hell-god, Glorificus. With Glory defeated, Dawn Summers believed her
destiny as a destructive force in the universe was put to rest forever.
Striking out on her own for the first time, Dawn is just looking for the
normal life her sister always wanted. What she finds is trouble with a
capital Transdimensional portal. Fate has not forgotten the young woman and
her life is thrown back into turmoil. But she's been given a helping hand in
the form of a watcher, a witch, a hunter and an enigma. Her quest is clear;
find the keys, avoid the enemy, discover her fate.
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by Claire Rooney
Nadya is surprised to find herself an object of interest to the powerful
and handsome ruler of the next world the keyhunters have travelled to. The
world paints a peaceful visage with no weapons or tangible magicks, but is
everything as it seems? Dawn gets to grip with the idea that she may or
may not have controllable power within her, under the guidance of Devon.
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September 7th '05
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September
21st '05
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by Claire Rooney
In a world devoted to learning and
knowledge, Jason strikes up a risky deal with a museum curator in exchange
for one of the keys. Dawn learns some valuable information about keys and
dimensions, while Nadya sets about finding something to stop the gang and
herself from falling victim to more powerful enemies.
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by Claire Rooney
When the gang learn that the next key
somehow travelled back in time and was destroyed twenty years ago, they risk
themselves to get it back and save it from a mysterious priest.
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October 5th '05
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October 19th '05
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by Claire Rooney
The keyhunters learn a valuable lesson
when they step onto a diseased world. A world devastated by an illness of
the mind, brought on by a being that eerily reminds Dawn of her beginnings
as a human.
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by Claire Rooney
When Jason learns that
the next key is being held by a vampire that refuses to trade with humans,
Devon comes up with a plan that may be more than the ever-ready Jason
bargained for.
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November 5th '05
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November 16th '05
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by Claire Rooney
The keyhunters become trapped on a strange world that Devon
desperately needs to escape. But the danger she faces, is not the only
danger this world has to offer.
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by Claire Rooney
The hopes of a relaxing break in Canada, while Samuel makes
contact with a Watcher's council source who has one of the Keys, are
dashed when an unknown entity causes everyone in the small town to take on
different out-of-character roles.
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November 30th '05
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December 14th '05
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by Claire Rooney
After too many close calls, the group's next priority is to
find a way to keep the keys safe while they find the rest. Dawn approaches
one of her most trusted allies... but the outing isn't without some painful
home truths.
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by Claire Rooney
The group land on a world overrun by dragons, but that is
not the only monster to surface within their midst.
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November 8th '06
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August 4th '07
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by Claire Rooney
Reeling from recent events, the group pull together to free
twin keys from a dictator bent on world domination.
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by Claire Rooney
Dawn finds herself alone in a strange environment as she
hunts down the last key.
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August 8th '07
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August 11th '07
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by Claire Rooney
The team are divided as the final fates
of the Keys are decided. Will Dawn and the gang be able to save the world,
or will all their hard work come to nothing with this final challenge?
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August 15th '07
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